Face the wall on the right and move your blue portal on the lower wall. This will create a wall directly in the jump pad's path. Enter the portals to arrive at the runway and place your blue portal on the tilted wall behind you. From here place your red portal on the lone wall to transfer the laser into the node, opening the exit path. Replace the weighted cube with the reflector and take the weighted cube back to the top. This time look up and place your blue portal so that it's over the catwalk. Blue should walk through the red portal and place their blue portal on the wall to the right. Move off the platform and put your blue portal on the left, right next to the weighted red switch. Head down the underground pad and place Wheatley in the main breaker room. Your second portal should be placed anywhere in order to reach the top. Next jump into the beam and float to the other side. Once it can go no further, fire your orange portal on the white panel behind the cube to bring it to your own platform. Press this last button to end the chapter. Orange should first move through the emancipation grill and place their portals on both of the inclines to the right. Place a portal next to you and another portal on the above level to reach the top. Orange will want to place their portals at the end of the funnel and the other on the wall on the right so that the funnel passes through the grill on the left. Place a portal behind Wheatley and another on the ground just in front of you. Now edge forwards and to the right a bit so you spot the vertical wall panel closest to the back of the room. Place your blue portal at the end of the light bridge and your orange portal in front of the lone turret to block its laser sights. When enough goo travels over the ramp and runway area replace your orange portal to deposit the slime all over the ground. From here, face the left and place your orange portal to gain access to the next room. Move into the small room and place a portal on the wall. Blue should first fire their portals to arrive on top of the light bridge. In this room bounce across the blue gel on either wall to obtain the cube on the other side. Enter the portal and run along the catwalk. Place your orange portal here and look above to the catwalk high overhead. Move through the lobby and out the next door ahead to reach the spiraling tower. This item has been removed from the community because it violates Steam Community & Content Guidelines. Drop down through the blue portal and allow the speed to take you to the exit elevator. Orange should now enter the new room made available to them and fire their red portal on the only white wall. From here Blue will need to grab the weighted cube and hand it to Orange. Return to the other side with the reflector in hand and align it so that the laser hits the sensor. Next re-establish the stream, quickly hit the button and use the fallen gel to leap into the tunnel. However, the power will shut off and the test will end. Orange will want to place their red portal in this room, allowing Blue to join up. Use the jump platforms again to grab the cube in midair. These barriers will destroy objects and disable any formed portals, so you'll need to work around these. In the next large area place your blue portal above the stable section of the catwalk and your orange portal directly in front of the boarded up door. Place your orange portal under the bomb pipe and your blue portal under the orange gel tube. Climb up the next flight of stairs and place an orange portal over the catwalk above. Jump down unto the spilled blue gel to arrive at the higher level and another grill. Blue should stand on the weighted switch on the right and open the door. Hope my guide helps, please leave a rating dependant on how you thought this guide was, and leave a comment if you wish! Jump down back to the jump pad and you'll be taken to the top floor. Place another blue portal above the last turret. You'll once again have access to both orange and blue gel. Leap into your orange portal to bounce across the wall and emerge through a second grill. The single player mode is fun, but the co-op mode is more challenging as teamwork is needed to complete it. Grab the cube, hit the jump pad and land on the upper level. Align your portals so that the laser reaches the bottom sensor, and let it slide to the left under the white wall. Now, Orange should place their orange portal above the jump pad, let Blue enter first, and then travel through second to reach the exit. Place the cube on the button and ride the tunnel back to the other side. 2.1Mechanics 2.2Hazards 3Walkthrough 4Video walkthrough 5Related achievements Summary The first part of the chamber requires some practice since one of players must protect the other one with the Light Bridge. Drop down, turn right, and place a portal on the above right to create a bridge to the switch and exit. Finally, place your portal on the ground just under the grill ahead. Next disrupt the laser flow by putting a portal under the reflector, which in turn raises the lifts and restarts the energy tunnel. Stand on the weighted button and the tunnel will knock the weighted cube forward. Orange should now switch back and lower the boxes, allowing Blue to stand on top. Blue will now want to place their purple portal at the end of the funnel, head down the passage and turn left where a white wall sits. Turn around and place portals on both of the tilted platforms. Leave your portals so that the laser emerges from the second highest white wall and gleans toward you and the cube. Return to the catwalk and grab a defective turret as it's flying towards the garbage. Next put a portal under the blue gel dispenser and your other portal on the lone ceiling pad. Head to the left and down the hill to reach another fence. Head down the catwalk and across the light bridge to the right. The defective turrets won't fire, allowing you to slip by unharmed. All trademarks are property of their respective owners in the US and other countries. There will also be an orange portal placed behind you. Drop down and move across the broken supports to reach the island on the right. Hit the jump pad and ride the beam to the weighted cube. This will keep the sphere in place, unlocking the gate to the exit elevator. Next, drop the beam by placing your other portal on the same tilted platform to bring the cube to your area. When the cube hits the button, dash into the door. This will take you to the exit area and a switch to change the flow. Blue should shoot their purple portal at the end of the hard light bridge and their blue portal at the wall on the left. This section has both blue and orange gel. Once the roof is covered in white, place your blue portal on the ceiling and your orange portal under the blue gel drip. Grab the cube that falls below and carry it through the portal. Now put a portal under your own feet to leap down in front of the locked door. Once Blue is in position, Orange should step off the button and allow Blue to grab the cube. Take the weighted cube through the portal and place it on the weight button, unlocking the door to the elevator. Once reaching the third level, turn back around and place your blue portal on the wall directly below you so that the ground also becomes covered in gel. Set down another set of portals to get through the next barrier. Put your blue portal on the tilted platform on the left to send more goo flying onto the third level. Orange should now use the jump pad and fly through Blue's portals. Look down the hole to the left to locate a cube. Both players will now need to leap into Orange's portals to reach the grill to the next area. The momentum will be enough to toss you safely to the next catwalk. You'll arrive at Johnson's enrichment center. Leap down into your ground portal to whisk over the air to the next rail. Ride the belt to the other side and run over the ducts to reach the second belt. Grab the two cubes, using your orange portal and light bridge to provide cover from the current. Hit the button ahead to bust open the speed gel and place your blue portal on the other end of the belt. 3 guides Now for using all the portals without touching the ground. Wait for him to shoot more bombs and he'll end up plugging himself in the back. Pick up the cube and enter the blue portal. Next, turn left again and shoot your orange portal on the wall right above the blue gel. Portal 2 Co-op Walkthrough: Mass and Velocity Level 7. Here you'll find a ton of video with commentary for . Blue should now hit their switch and place the dropped sphere into the stream. From here, Orange should place portals to allow Blue to reach the top as well, concluding the stage. Once reaching the top, Blue should look towards the chasm and place their blue portal at the wall on the far left. Leap down to the ride the assembly lines and run quickly to avoid being crushed or burned. Espaol - Latinoamrica (Spanish - Latin America). Drop back down the orange portal again to reach the elevator to the next floor. Once again place your blue portal over the catwalk to form a barrier and take the jump pad to the second floor, and march to the next floor. Face the wall behind you and place your blue portal as high as possible so that it aligns with the elevator. Enter through the portal and follow Wheatley along the linier catwalk. Because the emancipation grill will have nuked your old portals, weave around to the left and replace your lost orange portal below the gel dispenser. As you start to fall, shoot your other portal below you, forming the light bridge. Take the cube over to the laser and set up portals to reflect the laser into the node, completing the stage. Enter the orange portal until you are near the laser. For this room place a blue portal on the tilted platform on the left. He made this video 10x times more difficult to record. Place the cube on the next white floor, as well as your blue portal to hit the button above. Blue will next need to re-apply their portals (One of them will have disappeared when Orange walked off the switch) to allow both players to meet up. Place the weighted cube on the light tunnel controls and set up your portals to emit the tunnel from the right side room passed the ramp. Once the gate is open, head up the stairs and insert the disc into the drive to complete the area. From your new position re-align the lasers with your portals so that only half of the platform passes through the dangerous laser wall. Once it's clear make more portals to reach the jump pad and leap back to the catwalk. Blue should now shoot their blue portal at the white wall far off in the distance to bring the bridge over Orange's portal. Take the second jump to float into the tunnel's stream. Enter through the portals and move across the bridge. Blue will want to set portals to reach the jump pad on the right. Move back through the portals to wind up on the other end. Orange will now need to enter Blue's portals to arrive at the light bridge. 1Summary 2Contents 2.1Mechanics 2.2Hazards 3Walkthrough 4Video walkthrough 5Gallery Summary Contents Mechanics Discouragement Redirection Cube Edgeless Safety Cube Edgeless Safety Cube Receptacle Reversible Excursion Funnel Material Emancipation Grill Thermal Discouragement Beam Victory Lift Hazards Goo Turrets Walkthrough Atlas P-body Travel through your portals to reach the elevator to the next floor. Now both players can jump into the stream and ride through the purple portal other end. Place the defective turret in the control scanner and move to the next area. Drop off the cube on the red pad to unlock the door to the next area. While still floating inside, place your purple portal on the hanging wall to the left and then fire the blue portal at the end of the funnel source (Overwriting Orange's old portal). Travel over and you'll be blasted back by the bombs. There are two laser nodes in this stage: The bottom controls the movement of the platform, while the top one disables the laser field in the middle of the platform's path. Head left up the next ramp, and to the right wall. In the next room Orange will want to place their red portal at the end of the light bridge and their second in front the turrets. As long as the light bridge blocks the turret fire, you'll enter through a grill to the exit. This will open the vault door, leading to the next zone. Press the button and ride the new lift to the top. Move through the door and use your orange portal to summon the laser against the moving walls. Once there put your blue portal on the other end of the light tunnel and press the button nearby. Move to the other side of the glass and hit the switch to reveal a tilted platform. Hit the switch near bay to launch a weighted cube that will smash into the light bridge. Avoid the next turret's laser sights and place an orange portal behind it. Use the sections on the right to navigate to the level of which you require, and play the video. Place a portal on the top catwalk and one below to transport to this broken rail. 4 Award Favorite Share Created by HCubed Lwaxana Troi Posted Updated Jul 19, 2014 @ 10:57am Aug 6, 2020 @ 2:37pm Guide Index Peer Review Art Therapy Level 1 Introduction Once there, Blue should switch their portal so that their purple is at the end of hard bridge and their blue is below the sphere dispenser. Drop back down to the main are and grab the cube, return through your portals, and place your cube on the weighted switch. Start off by placing your orange portal on the far right tilted wall and your blue portal under the blue gel tube. Blue should set their portals in the small alcove with a grill in the center. Quickly move back into cover and place your blue portal to take out the enemies and reach the elevator. Due to the pad configuration, you may need to jump on them a second time to enter the portals. Blue should set their portals on the right side incline and another over the ledge from before. Press the switch on the right and form a portal below the cube that drops. Next return to the lone white floor in the shaft and put another portal to enter the gel control room. This will allow Orange to drop down, move through Blue's portals, and reach the hard light bridge source. Move through the orange portal on your left and then right through the door to the next passage. Stand on the button on the ground, opening a window above, and place your orange portal at the end of the funnel from the blue portal. Take the sphere to the exit and place it in the node to unlock the door. After the right hand wall is gooed up, place your blue portal on the very top of the back wall, above the support beams. 1Summary 2Contents 2.1Mechanics 2.2Hazards 3Walkthrough 4Video walkthrough 5Related achievements 6Trivia Summary The first room is self-explanitory. Blue should set their purple portal on the wall facing this new grill opening. Because you still lack a portal gun, you will need to hit switches to turn on blue portals. When the crushing spikes appear move your blue portal to the next new white surface that shows up. From your current position place a portal back under the blue gel tube and you're second directly under the rotating platform controlled by the weighted switch. Jump gel will flow into the tunnel and towards the entrance. In the next area place a portal below the turret closest to the door. Once Orange arrives at the funnel source, fire one portal above the entrance and the other one at the end of the source. Next put a blue portal on any where on the white wall in front of you. Put your orange portal at the end of the light bridge and your blue portal around the third section of the grill. Next, orange should place one portal at the end of Blue's bridge source, and another portal on the adjacent wall to block the second set of turrets. Orange will also want to place their orange portal on the white wall nearby. Place a portal below the cube and another one on the wall to free up the laser and restart the lift. Shot your orange portal repeatedly over the far wall on the right to flood the area with gel and destroy the multitude of turrets blocking your path. Enter the blue portal and walk across the bridge. On this floor your goal is to acquire the reflection cube trapped in a winding lift maze. Shoot one portal at the opposite end of the blue portal and the other portal to the wall on the lower right. Shoot your blue portal on the wall to the right. Portal 2. The players must time their actions to avoid the turret guarding the Aerial Faith Plate. Return to Aperture for further testing. Orange should walk along the light bridge into Blue's portals and out the other side. You'll need to fire your blue portal through the door and your orange portal to the left. Orange should start out by placing their orange portal above the jump pad and their right portal to either side of the floor below the bridge. Place portals to enter the small closed off room on the left and drag the weighted cube with you. Set up your portals so that the laser below hits the laser sensor on the first floor. Once up top, move to the very edge and place one portal on the white paint to the far right. If everything was placed correctly the lift will bring you to the open elevator door. The amount of speed and the rotated platform will be enough to jet you over to the exit elevator. Wait for Wheatley to blab and drop down to your level. Point the cube near the second node to redirect the laser. Wait for the blue gel to fly up above your portal and then quickly remove your portal so that the goo can splat down on the ground. Stand on the tunnel's control switch and let the flowing gel fly overhead. In here, place an orange portal on the pillar to the right to block the cluster of turrets. For this puzzle Blue should shoot their purple portal at the end of the light bridge above and the blue portal under the exit door. This will release a sphere that can be inserted to open the door to the elevator. Put your blue portal nearby and head through it. The door will unlock, leading to the floor's elevator exit. There will be four switches in this area. When the path is clear Orange should move forward again and turn right twice to hit the exit room. Now, Blue can exit through the grill and take the jump pad, riding through Orange's portals to land on the top exit. Place an orange portal yet again near the door and switch to reach the elevator. Fire a portal below the laser and second portal above the laser sensor. Next, Orange should place one portal through the grate behind Blue, and the other on any nearby by wall. Blue will need to circle around the vertical grill and drop to the lower area. Do the same with the other turret. Once gain, when Orange descends down Blue should place their blue portal so that Orange lands on the hard light bridge. It also introduces the players to Circuit Breakers. Hit the switch and weighted cubes will continually fall on the left side. For this floor Blue will want to set their blue portal above the jump pad and the purple portal on the inclined ledge. Next, Blue will want to drop down only once and wait on the black ground right before the next drop. Both players should now enter Orange's portal to reach a few platforms that suddenly appear. Head into the door, turn backwards, and fire your portal to whisk both players to the exit. Walk through your blue portal to take down the turret. Both players should enter the top alcove through Blue's portals. When the next lift lowers, get on it and dislodge the weighted cube by moving either portal. Exit out of the beam to avoid the crushing machine and continue through the grill. Jump down to the cube control again and place a portal to wind up on the other side. Jump off the catwalk into your orange portal to reach the second floor of the Aperture building. Fire one portal on the wall ahead and the other on the wall to the right. If timed right, Orange and Blue will smack into each other, leading to the next room. Head backwards and pick up the second cube through the portals and drop down. Below is a video of the segment. Grab the cube and jump through the blue portal below. Here you'll find a ton of video with commentary for Portal . Grab the normal weighted cube and use the jump pad yet again. You'll come to an inactive conveyor belt. Full Playthrough Portal 2 Co Op in a Single Video, Max Graphical Detail with NO Deaths. Please SUBSCRIBE, LIKE and SHARE Thanks :)Join us on: Discord:. Once it's in place, drop down and into the funnel source and ride Blue's portals to the exit room. Now, Blue will need to drop and place their portal behind themselves; at the same time Orange will need to work the switch to help Blue avoid being crushed. Fire your blue portal at the end of the light tunnel. Move the blue portal to one end of the chasm below. Go through your blue portal and onto the center bridge.When you reach a dead end, place an orange portal on the wall on the left, walk down, and place one more orange portal on the floor on the right below.This will form a light bridge that will catch the falling cube. There is both a water and gel dispensers here. Place one portal on the wall high above near the rafters. Orange will need to enter their portals and snatch the cube as it flies through the air. Walk all the way up to the large grate and fire a portal through the barrier. Place the funnel on the wall to the right to drop and enter the control room. Hit the switch, catch the flying cube, and pass it down to Orange. Let the platform return to the other side, just under the reflection cube dispenser. Orange should put their first portals at the end of the funnel and the second on the white wall on the right. Backtrack through the orange portal and arrive at the exit. Orange should now ride the funnels and once again enter the vertical one that intersects. Blue will then next need to move their blue portal out of the way and allow Orange to use the jump pad. With the second cube align it near the turret so that it explodes. Hop back down and use the next puddle of blue gel to place the core on Wheatley. Re-enter the orange portal to arrive at the next catwalk. Portal 2. First shoot your blue portal on the dripping white gel and your orange portal on the lone white wall on the left. Place one portal on the wall to the right and another right above the broke window to wind up at a gel control room. Once both players have been thrown around to the other side the exit will open. Make your orange portal on the wall behind you and enter it to land on the belt. Place your orange portal below the gel and your blue portal on the ceiling over the switch above you. Fire an orange portal down the bottom and leap down. Move out of the sights of the next pair of turrets and place your orange portal above them. Orange will then need to come back to the bridge source and place their red portal at the end of it (replacing one of Bleu's old portals). Hit the switch and let the cube land on the platform. Move into the portals and land in a chasm. Enter the orange portal to get to the other side. Once again portal over to the shaft where the cube sits and safely take it to the other side of the laser wall. Orange should use the jump pad to rejoin Blue and advance to the next room. Head through these portals and press the button release a sphere at the ground level. Get your second portal here and now . Place the cube on the red pad on the right and enter the next room. Take the jump pad to enter the portals and arrive at the room with the cube switch. This will disable the water, but only for a short time. on February 3, 2012 at 11:36AM PST. Start by moving forward to the portal gun stand. Travel to the other side and continue forward to reach the exit. Orange will need to place their red portal on the white wall sticking out overhead. If the light tunnel is placed correctly, you'll briskly travel to the exit elevator. Place your orange portal at the end of this gel and your blue portal under the last core. Now, switch the bridge so that it blocks the turret conveyor, which in turn will destroy any produced enemies. Grab the weighted cube and move through the portal behind you, back to the start. Move over to the nest and tag GLaDOS. First disrupt the beam so that a small amount of blue gel splats on the lone black floor in front of you. Drop the cube on the large weight switch to gain access to the elevator. Pick Wheatley up and head down the new passage. Orange should now leave the cube on the weighted button to reveal another grill. Orange should now shoot one portal on the opposite wall from the blue portal and another one in the small patch of light in the ceiling. Move ahead to reach the exit. Once both players unit again, head to the exit. Orange should move their portal to its previous location and use the jump pad to reach the bridge. Return back to the other end and place an orange portal on the center wall. Enter the building ahead and place your other portal on the wall to the left to gain passage to the far catwalk. Orange should place portals beyond the light bridge so both characters can get by. Blue gel the far edge and speed jump to the catwalk ahead. Place both cubes down to unlock the door ahead. Head back through your portals and run at top speeds to reach the switch, opening the door. After the turrets are destroyed Blue will want to place their portals on the two white walls ahead. In the last maze area Blue will need to fire their portal below while Orange works the switch to keep them safe from crushers. Orange will want to jump into these portals and wait for now. A sphere will drop, allowing both characters to advance to the exit. Look directly below and fire your other portal; leap down and use momentum to take you to the hatch override. Favorited. Jump down through the blue platform to be sped over to the catwalks where the exit to the next area awaits. Eventually you'll reach a broken elevator. Grab the cube and get back in the funnel. Jump over the laser and place a portal on the ground. In this next room place another blue portal to move through the orange portal on the roof. evade turret fire, and bring it up to the main level. Blue should shoot their blue portal ahead and Orange will want to stand on the switch, which will move Blue forward. Here, grab the cub that drops and place it on the red pad, which will open the door to the next area. Replace your blue portal over the light beam tunnel generator and your orange portal on the left wall under the orange gel tube. Once here, place a portal on the newly opened wall, but keep the other one on the floor. Float up the tunnel and once you reach the top fire your blue portal onto the tilted platform. Head through the portals and down across the pipes to reach the elevator. Once orange is up top, head over to the node and use it to exit the floor. Point the laser over to the first node on the left to raise the spike trap. Once the gel lands, leap on it quickly to reach a grill to the next section. Head through the next door and you'll arrive at a number of catwalks. Ride the light beam to gain the cube on top. Head back down to the bottom and place your orange portal above the gel again. Take the disc here and place it in the drive to finish the chamber. Move through the tubes on the left and you'll come to a wall separated by a fence. Set up your portals to grab the weighted cube and bring it back to the main room. Ride this tube down to the door below, leading to the next area. Set the weighted cube on the button and fly to the upper levels. Upon exiting, place a portal on along your current catwalk, and a second off high to the right near the "Pump Station Gamma" sign. Shoot the purple portal on the target bull's eye to the right and the blue portal on the wall just to the left of target. Want us to remember this setting for all your devices? Move out to the switch platform, lower the barrier to hit the switch, and quickly turn the barrier back on. Leave the cube here and shoot another orange portal on the other tilted platform. Blue will want to again place the laser at the first left node, travel passed the spike trap, and into Orange's portals. Orange should pass the sphere to Blue so that it doesn't have to be destroyed by the emancipation grid. Blue will now need to hit the button and let Orange proceed in the next room. Shoot another blue portal above and another orange on the left wall to reach the floor above. Orange should now head through Blue's portal and set one portal next to the bridge and the other at the second light bridge up high. Now place your blue back on the overhead wall again. Face left and move your blue to this white wall. Chapter 1: The Courtesy Call There isn't much to tell you about the game's opening - just follow Wheatley's instructions, and enjoy the ride. Put your blue portal below the dispenser and hit the switch to goo the second room. Run over the gel again and wind up in the last room. Hit the switch on the left to release the cube and the switch on the right to prevent it from entering the water. Place your orange portal on the above wall beyond the glass window. Head back through the grill and place your blue portal on this wall. Orange will now need to jump into the portals, as the portals would be destroyed if Blue entered. This will open the door to the elevator. Orange will want to step passed the grill and place both of their portals on both sides of the thin white wall overhead. As long as you used the blue portal, the laser will reach through to the laser node. After exiting the elevator, shoot a portal on the far wall over the chasm. In the first area place your orange portal below the dispenser tube and your blue portal on the small ceiling. Head back through the grill and right again to reach the elevator to end the chapter. With the cube in hand, return to the main level and use the jump pad to reach the second floor. This will create a barrier that will block the turret's sights. Blue will want to set their portals on the lone two white walls panels and use the jump pads. When the cube is far enough above the orange portal, place your blue portal on the wall above wall to the right. You'll have an overhead few of the first room, allowing you a chance to place your orange portal below the gel dispenser. After a scene grab Wheatley and place him on the node. Bring the cube back to the start of the room and leave it on the weighted button to reveal another new white panel. Take the reflection cube and place it in front of the center and right nodes. Once through the orange portal, turn around and fire another blue portal on the left wall. Drop the cube in front of the laser so that it blocks the node, lowering the lift. Enter the portals and drop down to the lower floor. In the next area Blue should place their purple portal at the end of the light bridge and the blue portal ceiling on their side of the grill. Got a news tip or want to contact us directly? From here use the cube to destroy the enemy turrets on the other end before pointing the laser's flow to the final node. Next, move off the button and allow Orange to float through the portal. Portal 2 Walkthrough By Kurtis Seid on February 3, 2012 at 11:36AM PST 76 Comments Where to buy Portal 2 Walkthrough: A walkthrough of the game's story Multiplayer Tips: Strategies for. From here walk to the other end and place your orange portal on the left tilted wall. Blue should hit the switch on the left and grab the reflector cube that drops. With all for portals set, Blue should use the jump pad to reach the exit. Place your orange portal on this new panel, re-enter your blue portal and bounce towards another grill. This next area has a tube gushing white paint. For this next room Orange should stand on the weighted button to lower several platforms. Enter through the portals and move to the right. Hop back down and replace the blue portal at the bottom of the pit. Portal 2 - Co-Op Freeloader Gameplay Video, Portal 2 - Flipping the Right Switch Gameplay Video, Portal 2 - Working Together Gameplay Video, Portal 2 - Co-Op Crazy Perfect Timing Gameplay Video. The door ahead will not open fully. Once either interior side of the pillars is covered with white paint, keep moving your portal up the pillars until pain covers every inch. Blue should enter the grill and fire one portal through the wall near the light funnel and the other one the only wall ahead. Orange should enter the funnel first, followed by Blue. Blue should next step on the jump pad and fly to the second level behind the grill. Walk along the bridge and drop down to the second patch of gourd. Head forward to the other end of the room and drop down the broken stairs. Once their, Blue can swing around to the left and place a portal at the funnel source. You need a javascript enabled browser to watch videos. Place your orange portal in front of the turret's laser sights to knock it into the bottomless pit. Face the pillar's right side and place two new portals on the lower and upper catwalk to ascend to the upper floor. From here Blue should place their portal on the incline to the right. Blue should then enter Orange's portal set to reach the floor elevator. Move into the next room on the right and place the other portal next to the row of filing cabinets. Enter the now unlocked door to reach the next floor. Follow Wheatley through the new door, but be quick as poison gas will start to flood the area. Place another blue portal next to the exit and the purple portal below to allow both players to move on. During this time Orange will need to hit both switches in short succession to release a sphere. This in turn will reveal several turrets waiting behind glass. After the next trap smashes the rails, make a new portal to the left and a second high above the other catwalk. Next move over to the pit ahead and fire your orange portal below. Now put your blue portal under the orange gel and allow the runway to become covered in speed gel. First, bounce over the blue gel to the other side of the room. Once all four portals are set correctly, Orange will need to point the laser to the node near Blue to turn off the fan. Blue will want to run forward as much as they can until they are blocked by the first box. Move through the grill ahead to end the floor. Move forward and take the lift to the main level. Quickly move into the alcove on the left and fire your blue portal here. Fire your blue portal forward to soak the ground and your orange portal on the railed floor to the left, directly below the light tunnel above. Move on ahead and turn right twice. Arrange the next two reflection cubes so that the lasers enter the orange portal, hitting the nodes on the right and center. Place the box in front of the laser to change its direction and point it at the laser node. At the end of the path set your orange portal at the bottom and head back down to the ground floor. Block off the first row of turrets and place the funnel to jet across the chasm. Blue should now head to the jump pad, through Orange's portals, and to the top of the light bridge. As you fall back into your orange portal you'll arrive at the exit door. Take the normal weighted cube and place it on the button. This will unlock the next area separated by an emancipation grill. For this first puzzle Orange should shoot their orange portal on the wall on the right and their red portal on the other wall across the water. Orange will want to move passed the trap and stand on the platform to the right. Once in the air, fire the purple portal at the wall ahead to land on the bridge. With all the enemies defeated, take a cube and place it on the button to open the exit. Use the Faith Plates and your portals to hit the buttonsat the same time. Grab the cube on this level and leap across the platform. Shoot your orange portal across the chasm and your blue portal at any nearby wall. Enter the portals to arrive at the catwalk on the left side of the room. Orange should set their portals at the end of the grill and the light funnel source. Now place your other portal under Orange to reach the exit. The lift will raise and take you to the elevator. Hit the switch to release the cube and let it float to the right. You'll have enough speed to fly and bounce over to the elevator. Jul 19, 2014 @ 8:12am . Instead, fire your orange portal above to form a wall with the light bridge. In this next hallway place one portal on the tilted wall and the second in front of you. Ride this tunnel to the center panel and place your orange portal here. Both players should meet in the next room and bring the cube along. Head up to the top catwalk via your portals and place a new blue portal on the tilted wall on the right. Leave the cube on the weighted button here and return to the main room. Afterwards use the same cube to align the laser with the sensor node. Set up a portal on the wall and the next one through the gate to complete this floor. Favorite. Bounce forward again to exit the room through a grill. Hit the button next to you to send speed slime all over the ground. When it is save move the cube to the far right edge and align it with all three of the laser nodes. Place your blue portal directly under the lift and let the gel splash the floor. Once on top of the structure, fire two portals below: one on the diagonal pillar, and the other straight down on the floor. This is the seventh level in Co-op mode of Portal 2 and the sixth level in the course. Hit both gel control leavers and move through the open door on the left. Jump on the single jump pad and you'll travel to where a reflection cube rests. Created by. Orange simply needs to drop the cube into the stream to unlock the floor's exit. Place an orange portal above and a blue one to the left to move beyond the barrier ahead. When you enter the room, turn right and place your blue portal on the ceiling above the moving platform. Move to any of the other pillars and shoot your orange portal to reach the top. Orange will now want to place one of their portals on the upper wall on the right, and their second portal on the wall behind the ground node. Take the cube and place it on the red pad to the right. Valve Corporation. Press the button a third time to launch a cube over to Orange. With the reflector in hand, point the laser into the node ahead to stop the large fan. Place a portal above the turret and one below a cube to squash the enemies under your box. Stand on the red switch to alter the current's flow and send the cube into the corner. Place a portal to the right wall and one above the switch pad. Once the robots are re-united, Orange should place one portal on the incline and the second on the floor below. Place another blue portal at the end of the light tunnel and your orange portal below the weighted cube so that it raises to the lowest white squared wall between the checkered floor and ceiling. Grab this second cube and place it on the red platform at the top of the stairs. Grab the sphere and take it to the door and open it. Move a few levels down the tower and peer down the elevator shaft. After entering the room, turn around and place a blue portal far above the entrance door. Press the button here and it will release a cube in the center of the room. Head passed the waiting area and up to the next floor. Place your blue portal in front and turn to the upper ledge on the left. Place the cube on the red button to raise a platform leading to the exit. Move over to the edge and place your orange portal on the tilted platform. Return back through the orange portal and place the purple portal over the red portal. This floor contains both falling blue gel, as well as a steady stream of water that will wash away any gel it contacts. By Hector Madrigal , IGN-GameGuides , Samuel Claiborn , +2.1k more. Press the button on the right and it will open the door on the left. While here Orange should also place their red portal on the left white wall and their orange portal slightly further down this same area. Place your blue portal on the checkered wall on the right so that it catches the light beam tunnel. Let the orange gel squirt all over the conveyor and run across to wind up on the other end. To reach the exit Orange will need to step on the jump pad and Blue can jut jump in their purple portal. Place the sphere in the node to block off the laser and move on. Take the disc to the front room and place it inside the drive to complete the level. Restore the blue portal to obtain the light bridge and move into the next large room. Place new portals to arrive back on the bottom with your cube. Blue should now ride the funnel into the maze and place their purple portal on the wall, now put the blue portal on the ground and ride to the top. Drop through your portals and land on the ledge. Once on the other side drop down to the catwalks and through the grill. Enter the orange portal and knock over the four turrets ahead. In this room, fire a portal down the pit to the right. As you emerge from your orange portal, fire your blue portal again to gain access to the fourth level. On this end hit the switch to reach Aperture Science Innovators. Blue will want to pick up the reflection cube ahead and bring it over to the laser. Take the lift ahead to reach the top catwalk. Once both players are inside, Blue will want to set their purple portal on any wall. Walk through the portal to reach the next level and wait for your partner to complete the process. Orange should now fire their Red portal below, overwriting the purple portal. Now face the wall, but fire your orange portal at the third tilted platform on the left. Move passed the grill ahead to reach a room with both types of gel and white paint. Once reaching the top place an orange portal on the further tilted platform and a blue portal below the cube to bring it to your current level. Place your blue portal at the end of the light tunnel and your orange tunnel on the ground. Move straight down to the other end of the hall. The momentum will be enough to bring you to the opposite ledge with a button pad. After moving through the blue portal, look to the above left and place your orange portal. Blue should move forward, drop down, and wait on the back floor. Now Blue must fire their blue portal at the wall ahead while Orange stands on the switch to move to the weighted cube's location. Place your next orange portal across the hall over the banister. Return to Wheatley to enter the next area. View all videos . Shoot your blue portal on the wall on the right and your orange portal on the panel above. Blue will want to set their purple portal on the small white floor and their blue portal at the top alcove on the left. To help Orange escape, Blue should set portals to allow Orange to return to the small island on the left with a floor portal. Eventually you'll run into three live turrets. This will unlock the doors leading to the elevator. 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